Fundamental to the philosophy of the course is the provision of an opportunity for students to explore and realise their individual aspirations and potential, creating a framework for developing more fully as skilled and informed professional practitioners. This is enabled through discussion and feedback with the course team and relevant peer groups.
Throughout the course students are encouraged to pursue a unique personal line of inquiry within the broad subject area of Games Design culminating in the Postgraduate Project / Dissertation response at the end of the course.
At the end of the course the students will have had the opportunity to build up a personal body of work that represents their personal developmental journey, and reflects a personal response to their discipline.
MA Design Stage 1 – Design Ideation (60 credits)
Negotiate a ‘programme of study’ with your tutors to identify the topics that you intend to study and develop. Choose to specialise in just one discipline or explore a number of different disciplines. Your studies will include aspects of creative studio practice that are relevant to your named pathway. There is also a theoretical element that contextualises your chosen discipline(s), alongside other design media, within the broader field of design.
MA Design Stage 2 – Design development and Prototypes (60 credits)
Test out your ideas and experiences in this prototyping stage before the final outcome in Stage 3. Explore the techniques and application of your ideas. Practical output and theoretical contextualisation will continue to interact and build on each other.
MA Design Stage 3 – Design Realisation and Production (60 credits)
Produce your final design outcomes leading to a portfolio of creative work that has evolved from the practice and theoretical research developed up to this point. A Critical Evaluation Report will support your portfolio.